Friday, 4 January 2019

Mobile Computing

Mobile computing is human-computer interaction by which a computer is expected to be transported during normal usage.

Mobile computing involves mobile communication, mobile hardware, and mobile software.

Communication issues include ad hoc and infrastructure networks as well as communication properties, protocols, data formats, and concrete technologies. Hardware includes mobile devices or device components.

Mobile software deals with the characteristics and requirements of mobile applications. Mobile Computing is taking a computer and all necessary files and software out into the field.


Types

Mobile computing is any type of computing which use Internet or intranet and respective communications links, as WAN, LAN, WLAN etc. Mobile computers may form a wireless personal network or a piconet. Portable computers, compacted lightweight units including a full character set keyboard and primarily intended as hosts for software that may be parameterized, like laptops, notebooks, notepads, etc. Mobile phones including a restricted key set primarily intended but not restricted to for vocal communications, as cell phones, smartphones, phonepads, etc. Wearable computers mostly limited to function keys and primarily intended as the incorporation of software agents, as watches, wristbands, necklaces, keyless implants, etc. The existence of these classes is expected to be long lasting, and complementary in personal usage, none replacing one the other in all features of convenience.

Mobile computing technologies-wireless or ubiquitous computing technologies- such as wireless access points, laptops, tablet-PCs, PDAs, cell phones, Bluetooth enabled devices, and fusion devices are those devices that have the capabilities to offer learning experiences that can effectively engage and educate contemporary learners in a variety of new ways not typically allowed by conventional desktop computers. There is no doubt about it, mobile learning is on the rise.

Mobile learning, or M-Learning, is learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies such as cell phones, iPods or PDAs.

Mobile learning allows students to access and view instructional content while on the move. The characteristics like portability, social interactivity, connectivity allow mobile computing technologies to produce unique learning experiences, such as, authentic environment; recognition and reflection on accidental learning; enhanced capabilities to correspond with subject matter experts from the classroom to the field; the ability to share data over diverse geographic locations; and the ability to be individually intrigued by the learning at hand that traditional computing environments do not typically allow for. In addition, the personal nature of these devices provides opportunities for seamless integration of the unit into everyday lifestyles encouraging continuous learning opportunities regardless of time sensitivity and location.

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